TIDES

The World of Sa’ Reyen, an arcanapunk setting of airships, ancient sigils, crystal-powered wonders, political tension, and tide-worn mysteries.

Prototype cover image for TIDES, a dark blue and gold book cover.

Welcome to
Sa’ Reyen

The World of Sa’ Reyen is a richly imagined arcanapunk tabletop roleplaying world of airships, ancient sigils, crystal-powered wonders, political tension, and tide-worn mysteries. Across storm-dark skies and fractured kingdoms, players navigate a setting where magic is engineered, alliances are fragile, and every voyage may uncover a secret powerful enough to reshape the world.

This page serves as the central hub for TIDES lore, tabletop material, novels, factions, technology, and future releases set within Sa’ Reyen.

Core pillars

Airships

Vessels of trade, war, exploration, smuggling, pilgrimage, and rebellion. In Sa’ Reyen, the sky is a road, a battlefield, and a graveyard.

Sigils

Ancient symbols, engineered magic, lost languages, and dangerous marks that still answer when called, though not always as intended.

Tide-crystals

Crystal-powered wonders drive engines, cities, tools, weapons, and forbidden machines. Their power is useful, expensive, unstable, and poorly understood.

Fractured kingdoms

States, city ports, trade houses, old monarchies, religious orders, and private guilds all claim authority. None of them hold it cleanly.

Storm-dark skies

Weather shapes politics, routes, economies, myths, and survival. Every voyage risks more than distance.

Buried secrets

The world is layered with ruins, sealed histories, political crimes, forgotten gods, and discoveries powerful enough to change the course of Sa’ Reyen.

For tabletop play

TIDES is built for story-forward tabletop roleplaying: political pressure, exploration, ship crews, shifting alliances, engineered magic, mysteries, and choices that echo beyond a single session.

Player roles

Captains, engineers, sigilists, diplomats, smugglers, scouts, scholars, wardens, mercenaries, relic-hunters, priests, thieves, and survivors.

Campaign modes

Airship campaigns, political intrigue, ruin delves, desert mysteries, sky piracy, guild conflict, magical catastrophe, and faction-driven play.

The table tone

Adventure with consequences. Wonder with cost. Hope under pressure. People trying to make lives inside systems that do not care whether they survive.

Sands of Change

a TIDES Novel

Sands of Change is a TIDES novel of airships, murder, desert intrigue, arcanapunk mystery, and a dangerous heist at the center of a much larger conspiracy. Framed for a crime she did not commit, Captain Cily Oxset must protect The Wandering Maiden, uncover the truth behind Ambassador Landra Hartley’s death, and survive a trail of forged evidence, old laws, shifting alliances, and secrets powerful enough to change the course of Sa’ Reyen.

Cily Oxset

A captain pulled into the wrong crime, the wrong city, and the wrong kind of attention.

The Wandering Maiden

An independent airship with a reputation, a crew, and too many reasons to stay ahead of the powerful.

The conspiracy

A heist, a murder, a frame, and a secret that reaches beyond one dead ambassador.

World framework

  • Setting: Sa’ Reyen, a fractured world of engineered magic, storm routes, ancient ruins, and political tension.
  • Genre: arcanapunk fantasy, tabletop adventure, political mystery, airship exploration, and character-driven intrigue.
  • Central image: ships crossing dangerous skies above kingdoms built on secrets.
  • Technology: sigils, brasswork, crystal power, engines, relic machinery, experimental wonders, and unstable inventions.
  • Conflict: fragile alliances, old laws, resource pressure, forbidden discoveries, guild power, and truths that threaten those in control.
  • Player promise: every voyage can uncover something worth saving, stealing, hiding, or destroying.

Co-authors

TIDES is being shaped through collaboration, worldbuilding, play, writing, and shared imagination.

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j.d. crow

Author, poet, philosopher, creator, and lead worldbuilder for TIDES and Sa’ Reyen.

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Marcus

Co-author and collaborator on TIDES. Short bio, creative role, and worldbuilding focus can be added here.

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Cillian

Co-author and collaborator on TIDES. Short bio, creative role, and worldbuilding focus can be added here.

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Eriix

Co-author and collaborator on the TIDES world, helping shape lore, play, story, and the texture of Sa’ Reyen.

Status

TIDES and Sands of Change are in development. Lore, mechanics, excerpts, names, and final wording may shift as the world continues to take form.