TIDES
The World of Sa’ Reyen, an arcanapunk setting of airships, ancient sigils, crystal-powered wonders, political tension, and tide-worn mysteries.

Welcome to Sa’ Reyen
This page serves as the central hub for TIDES lore, tabletop material, novels, factions, technology, and future releases set within Sa’ Reyen.
The World of Sa’ Reyen is a richly imagined arcanapunk tabletop roleplaying world of airships, ancient sigils, crystal-powered wonders, political tension, and tide-worn mysteries. Across storm-dark skies and fractured kingdoms, players navigate a setting where magic is engineered, alliances are fragile, and every voyage may uncover a secret powerful enough to reshape the world.

Core pillars
Unique Airships

Vessels of trade, war, exploration, smuggling, pilgrimage, and rebellion.
In Sa’ Reyen, the sky is a road, a battlefield, and a graveyard.
Sigils & Magic

Ancient symbols, engineered magic, lost languages, and dangerous marks that still answer when called, though not always as intended.
Crystals & Machines

Crystal-powered wonders. Drive engines, cities, tools, weapons, and machines.
Their power is useful, expensive, unstable, and poorly understood.
Fractured kingdoms

States, city ports, trade houses, old monarchies, religious orders, and private guilds all claim authority. None of them hold it cleanly.
Unique Races

Sa’ Reyen offers a wide variety of standard playable races as well as unique races, cultures, flora, and fauna.
Buried secrets

The world is layered with ruins, sealed histories, political crimes, forgotten gods, and discoveries powerful enough to change the course of Sa’ Reyen.


For tabletop play
TIDES is built for story-forward tabletop roleplaying: political pressure, exploration, ship crews, shifting alliances, engineered magic, mysteries, and choices that echo beyond a single session.
Player roles
Captains, engineers, sigilists, diplomats, smugglers, scouts, scholars, wardens, mercenaries, relic-hunters, priests, thieves, and survivors.
Campaign modes
Airship campaigns, political intrigue, ruin delves, desert mysteries, sky piracy, guild conflict, magical catastrophe, and faction-driven play.
The table tone
Adventure with consequences. Wonder with cost. Hope under pressure. People trying to make lives inside systems that do not care whether they survive.

Sands of Change
a TIDES Novel

Sands of Change is a TIDES novel of airships, murder, desert intrigue, arcanapunk mystery, and a dangerous heist at the center of a much larger conspiracy. Framed for a crime she did not commit, Captain Cily Oxset must protect The Wandering Maiden, uncover the truth behind Ambassador Landra Hartley’s death, and survive a trail of forged evidence, old laws, shifting alliances, and secrets powerful enough to change the course of Sa’ Reyen.
Cily Oxset
A captain pulled into the wrong crime, the wrong city, and the wrong kind of attention.
The Wandering Maiden
An independent airship with a reputation, a crew, and too many reasons to stay ahead of the powerful.
The conspiracy
A heist, a murder, a frame, and a secret that reaches beyond one dead ambassador.

World framework
- Setting: Sa’ Reyen, a fractured world of engineered magic, storm routes, ancient ruins, and political tension.
- Genre: arcanapunk fantasy, tabletop adventure, political mystery, airship exploration, and character-driven intrigue.
- Central image: ships crossing dangerous skies above kingdoms built on secrets.
- Technology: sigils, brasswork, crystal power, engines, relic machinery, experimental wonders, and unstable inventions.
- Conflict: fragile alliances, old laws, resource pressure, forbidden discoveries, guild power, and truths that threaten those in control.
- Player promise: every voyage can uncover something worth saving, stealing, hiding, or destroying.

Co-authors
TIDES is being shaped through collaboration, worldbuilding, play, writing, and shared imagination.
j.d. crow

Author of Sunflowers & Shadows, poet, philosopher, creator, photographer, and jack of all trades.
He is Co-Author and a lead worldbuilder and writer for TIDES and Sa’ Reyen.
OnyxRa

A Multi-talented Creator, voice actor, writer, Founding Member of Crafty Fellows, Desert Panda Fiber Arts.
He is Co-Author and a lead worldbuilder for TIDES and Sa’ Reyen.
Cillian

An amazing comic book artist, writer, and illustrator known. He is the lead artist and writer at Kill Cubstead Studios and a founding member of Plot Twist Publishing.
He is Co-Author and a lead worldbuilder and writer for TIDES and Sa’ Reyen.
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Eriix
Computer Scientist, Intellectual Madman, Collaborator, Quality Control and Red Team advisor on the TIDES world, helping shape lore, play, story, and the texture of Sa’ Reyen.
You will not find him on social media.
He, like so many old gods, is the one who finds you.
Status & Notes
TIDES and Sands of Change are in development. Lore, mechanics, excerpts, names, and final wording may shift as the world continues to take form.
Please note that most of the artwork on this page is promo style placeholders using AI. It is our full intention during the publication process to commission real artwork by real artists. As this project has been years of individual effort of time for each of us, we wanted a way to showcase our project while we still create and fundraise. Thank you for your understanding.